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Vote for QuakeCity on the World Charts Top 100!
Note: This is an unofficial/unlicensed conversion. This project should be considered the highest form of flattery for one of the
greatest television programs of all time--Comedy Central's South Park.
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Add your Email Address to the SPQTC Mailing List: PLEASE don't add your name more than once or add any comments to your address. ONLY enter your email address as you would use it in addressing EMAIL.
South Park Quake News |
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9/6/1998 |
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Quick Update Howdy! Yeah, it's been a few months since an update... I just wanted to fill everyone in that's been checking this page on a daily basis on what's goin on. I soon plan to get back into the project and wrap up a few loose ends, and get a few other things done with it. I've been extremely busy this summer, getting married, building a new house, selling my house and moving to another house in the interim. Those things kinda take a priority, and thanks to those of you who understand. Once I'm settled in the new home in a few months you'll see a lot of things happening, so just hang tight. Thanks for all the kind words everyone has sent in, also. We've had a lot of requests for a Linux port... As far as I know the code should compile perfectly under Gnu C, but I don't have access to a Linux box
to do the dirty work. If anyone out there would like to give us a hand there, and will be around in a few months to recompile future builds, let me know.
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7/21/98 |
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New Tech Support Page For those of you who are new to the world of TC's and Mod's for Quake/Quake II, I've added a help page. Check it out before emailing us, please. |
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7/20/98 |
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Busy Server If you're having problems getting through the Quake City FTP server, keep trying. I've had to cut down on the maximum FTP sessions to keep the box up and running with all the traffic today. |
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7/18/98 |
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South Park TC Test Map
I've just up'd a test level, "level1", for the South Park Quake II TC, which features some of the weapons available in the TC. This .zip also contains some (not all) of the textures created to eventually generate maps for the TC. Just unzip the file into your SPQ2 directory (not your Quake2 directory!). This level also has a never-before seen surprise, if you try out a single player game. We've become aware, since the TC's alpha release (story below) that there a few issues yet to be worked out.
For those of you who've asked, Kenny does not have a weapon, nor can he pick one up, or steal one from someone else's uncle. Kill him, you lose a point, and he gets a point.
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7/18/98 |
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South Park Alpha Release We've decided to release a preliminary version of the South Park TC. This build is about 5 months old, when we stopped work on the TC...it also doesn't have the maps or sounds. The highlights are new weapons (use "give (whatever) to get the stuff, which includes Mr Hanky, barf, hunting rifle, ike, and more), and viewable gibs, which means that people explode into little bits of themselves when they die. Entity names are in the readme, so we expect someone out there to start putting out maps (let us know if you do!). You can get the .zip on the downloads page. |
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7/3/98 |
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Updated Model Pack Available I've released an updated model pack, with the correct Chef skin... go grab it on downloads page. |
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6/24/1998 |
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Quick Notes Yes some of you have noticed that Chef shipped with an incomplete skin. This was an old skin that accidentally creeped into the pack. As soon as I recover the correct one, I'll post it. |
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6/23/1998 |
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South Park Quake II TC Models Available
The R.O.T.T. development team has decided to release the models for the South Park Quake II Total Conversion. The zip doesn't include sound files, but those may be released at a later date. Download them here (975k). Unzip them to your Quake2 directory. This file includes Cartman, Stan, Kenny, Kyle, Chef, Starvin' Marvin and a big brown cow. |
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5/21/1998 |
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Quick Update No specific SPQ2 updates, but remember, to get the latest updates on South Park Quake, and other Quake and other gaming news, check out the main news page, or just go to quake2.scoots.com. It's tough to update two pages at once, so most updates will be seen there first--Scoots |
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5/11/1998 |
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Refrigerator Magnets & Such Heh, I looked at this page for the first time in awhile, and saw Tharger had made an update recently. No news on the SPQ2 front. A local music store has these *huge* South Park refrigerator magnets. Craziest thing. |
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5/08/1998 |
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Checking in Tharger here. Just to let you all know...we're STILL waiting for the final word. No, you can't download it yet. Yes, it's for Quake2, not Quake1. No, you can't have an "underground" copy. Yes, we know you're waiting. Oh, and I named my new tiger "Harry, the bagel eater". |
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4/04/1998 |
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Update Tharger, Yohann and I are in crunch mode. Work is progressing well (again, just because you don't see updates doesn't mean work doesn't continue). Oh, I've named my beagle puppy. Brueger. Brueger the Beagle. Cute, eh? |
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3/23/1998 |
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Quick Update I apologize to those of you on the mailing list--we haven't sent anything yet, mostly because the list has become so long I'm going to have to reserve some time late at night on one of my hosting servers (dual DS-3 connection), otherwise it might take a month to complete. Sorry you haven't seen many updates recently, but things are still rolling. We're building up to a beta release soon. How soon is soon? (sounds like a Smiths song) Sometime in this millenium. Details, Details I've started to build replacement icons for our new weapons and other things on the status bar. Pixel-by-pixel editing is not my forte, nor my favorite thing to do, but they're coming along. I'm also working on the new conback.pcx, which is coming along well. I'm also continuing work on various textures for the levels. Big Gay Al's is coming along well (albeit slowly), and I think its going to be a fun level to DM on. |
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3/23/1998 |
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SPQ2 Development Team Named! The people behind the SPQ2 development team has finally dubbed themselves R.O.T.T. Development! More Progress There's been some progress lately, the rifle, AK-47, dual chainsaws, Mr. Hanky, Cheesy Poof Launcher, and Stan's puke weapon are all nearly done (models and code). Watch for some screenshots soon, and don't remember to check out the main QuakeCity.Net/Scoots Quake2 Zone news page for other Quake II related news and information; that page is updated more frequently than this one. |
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3/22/1998 |
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South Park Quake II Banner Contest Winner We have selected Gino Campise as the winner for the South Park Quake 2 banner and button contest. You can check out the banner here and the matching button here. We'll be adding the graphic to the site soon, and we also wanted to thank all the other participatants. You can check out all the submissions here. |
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3/18/1998 |
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South Park Quake TC on Quake Cast The South Park Quake conversion team will be interviewed on QuakeCast Thursday night, between 6 or 7 Central Standard time. Go download Real Audio and be ready! Acclaim Announces South Park Game Thanks for all the email letting us know about the press release from Acclaim and Comedy Central announcing an official South Park game, due in stores by the Holidays. What does this mean to the SPQ2 TC? Nothing right now. Bid'ness as usual. Sorry we haven't updated much lately--hasn't been much to say. Tharger's been pushing on with the dll and weapon coding, but I've had many Real Life obligations. What does the announcement by Acclaim mean to us? Not much, really. We're doing this project for South Park and Quake II fans. We're not going to make a dime from it. I also don't feel it will affect sales of Acclaim's product in any way. Their target market will be much bigger, while ours is mostly limited to the Quakemunity. While some at id Software may think people modify QII because we're not happy with their version of the game, I want to say that this is not the case for me. I've logged more hours playing unmodified Quake/QuakeII than any other game (I've been playing PC games since Dungeons of Doom was released for the TI/994a), and will continue to. Mods/TC's are fun, but they are simply (for the most part) expanding on an already great game. If Quake II sucked we wouldn't want to modify it. Mods are a way for aspring game authors to feel like a part of something, and actually have their work played by thousands of people, something we couldn't do otherwise. I wasn't dying for Quake II to be released just so I could modify it--I wanted to play it. My opinion--nothing more, nothing less. Tharger Completes Rifle and Shotgun Models Tharger has sent me his completed rifle and shotgun models--I'll try to get some screenshots up tonight. |
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3/13/1998 |
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Lost mail My mail file just bombed today--2 1/2 years of mail down the tubes--I have a backup somewhere but haven't found it yet. If you were interested in doing a preview or interview concerning the South Park Quake TC, please email me (again). This mail file was also how I was tracking people who had entered the Banner/Button contest, so when we pick a winner, if I don't have a copy of the email on my home system, somebody will have to step forward and claim the spotlight--Scoots |
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3/12/1998 |
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FAQ Fixed For those of you who had problems viewing the Frequently Asked Questions page, it has been fixed. |
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3/11/1998 |
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Site Updates I've updated the team page. |
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3/10/1998 | ||
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New SPQ2 Screenshots
Some screenshotsfrom last week that never made it to the site:
FAQ Page I've added a SPQ2 Frequently Asked Questions page. Please refer to this before emailing us any questions. |
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3/08/1998 |
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Stuff Just checking in to let you all know that we are still alive, and working on the TC, which is why the page isn't being updated all that often. Writing to us and telling us to update the page is neither needed nor appreciated...we've got enough things on the to-do list already. --Tharger Question for any mod authors out there Consider this the trivia question of the day...does anyone out there know how to query the model that the player is using? Not ent->model or s.modelindex, since those give stock answers. If you know the answer, mail Tharger. |
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3/05/1998 |
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Tharger's Here! Hello, folks, I'm going to be one of the people updating the news around here from now on...so you can get stuff straight from the other horses mouth. In other news, Chef is all finished, and I've moved on to working on the code. You might see some screen shots in the next couple days, or you might not. Source Code Released That's right, the 3.14 source code has been released on id Software's FTP site, so we can really get cooking on the conversion now. |
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3/02/1998 |
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Misc Updates Wow. March already. February always messes up my sense of time. Tharger has nearly completed the Chef model, and that will likely wrap up our models for the beta relase. We may have more models animated by then, but we'll need to add all the character-specific items like weapons, powerups, sounds, etc. These first six are the ones we hope to complete every aspect of by the beta. Things are going well, except I burned the whole weekend working on the func_train (see below). Hopefully the 3.13 source won't require a re-write of too many things we've already worked out. Banner Contest Submission Period Ends The time for submitting banners and buttons has ended. I want to thank everyone for their submissions; we were overwhelmed by the response. All of the submissions were great. We'll be trying to pick a winner in the next few days, and post it as soon as we do. Trivia Question Easy one--In the hilarious movie "The Wedding Singer", what song by The Cure (and Rrrrrrrrrrrobert Smeeeeeeeeth, Rrrrrrrrrrrobert Smeeeeeeeeth) was in playing in the background while Adam Sandler lamented in his basement bedroom? Send your answers to Scoots. Big Gay Al's Big Gay Boat Ride I've got the code working for the boat ride (and maybe another surpise or two)-- I added a few new procedures to id's existing func_train, allowing the platform group to turn (I only implemented YAW) towards its next destination before moving towards it. Whew. I haven't seen this before in a TC, but it's a very useful piece of code--now trains don't have to be simple platforms that always face the same direction. Get ready for some boat ride shots coming soon! |
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2/27/1998 |
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First Daily Triva Question
Hyper Viper was the first to answer today's trivia question--wasn't really expecting an answer to it ;) The song I was parody'ing was
Big in Japan, by Alphaville, one of my favorite CD's from the 80's. WTG, Hyper!
Big in Australia No, I'm not misquoting an alternative 80's song (anyone know which one I'm talking about? There's today's trivia question for ya.) Last night I was interviewed on-line by the Sydney Morning Herald, the Australia equivalent of the New York Times. The interview wound up being quite long, as ICQ was not happy about a connection spanning half the globe. There were some excellent questions, and I look forward to receiving my copy in the mail. They also run an on-line version of the paper at this address. Cheesy Poof Launcher Underway I began work on Cartman's standard weapon last night (what exactly does a Cheesy Poof Launcher look like anyway?) This should be a fun gun to use--we're hoping all of the default player weapons will be 'usable' weapons. Maybe because we're putting a lot of time into them. Purple Mountains Majesty Some of you have noticed the purple mountains in the background of some of the gl shots. These are the current 24bit env textures, the 8 bits aren't done yet (they look terrible). I have a screenshot of what I thought was an actual episode from SP, but since I found that I've never seen any purple mountains in SP. They'll be green soon, so don't bother emailing me to ask what's up with the purple mountains ;) No New Screenshots! Read my lips--I don't have any new screenshots for ya today. I'm taking the night off tonight but you should see some major progress tomorrow and Sunday. We're getting there. Lots of little detail work needs done, but we're on schedule and things are going well. VooDoo2 in Stores I hate to plug any single department store, but I saw the first VooDoo2, the Creative Labs 12mb version, on a shelf at Best Buy here in Omaha yesterday. No software bundle, apparently. I was okay. I was fine. Collected myself and walked briskly out of the store before I did anything compulsive. Think I'll go back today and pick one up. |
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2/26/1998 |
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New shots of Chef's Double Chainsaw Weapon We've begun work on the double chainsaw weapon for Chef, which may be available to other characters as a single saw, and an early shot of the typical South Park style "blast effect" with the rifle. Some of these screenshots are from software mode, to give those of you without a 3d card what you can expect to see: Starvin Marvin Complete! Screenshots of the fully animated Starvin' Marvin, with his turkey leg (also including a slightly tweaked hunting rifle). What's next, you ask? Watch soon for screenshots of Big Gay Al's, an expanded Downtown map, Chef, new weapons, all by this weekend! |
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2/24/1998 |
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New Weapon, Cheesy Poof Powerup Model Here's a late screenshot of the fully animated shotgun (general weapon available to all), and a box of Cheesy Poofs, which will be Cartman's powerup item. |
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2/23/1998 |
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New Models Underway Starvin' Marvin and Chef: I've shipped Chef and Starvin' Marvin to Tharger (so he can fix everything I did wrong) and begin animation.
Mr. Hanky Player Weapon Model/Animation Complete Tharger has done a kick-butt job on the Mr. Hanky player weapon model (click on them to see the full screenhot). Look at the range on that sucka! Please excuse the incomplete level shown in the screenshots. SPQ2 Briefs Sorry I haven't posted an update for a few days--we've been very busy (and my Real Life has been, too).
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2/19/1998 | |||||||||||||||||||||||||
SPQTC Screen Shot of the Day
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